The Mech – Part 3 Specular Details in the Final Mesh – Free Unity Asset Download

If anybody wants the model, you can download the .FBX and Textures at this link. I packaged it specially for Unity, but if you want to use it in something else just grab the Spec Map out of the Alpha channel of the diffuse map.:

download-link

I really wanted to make this mech look like he was made of different types of metal. A shiny chrome for the joints, a dull flat iron for some of the inner parts, etc. To achieve that I made some sharp differences in my spec map. Because my UV Islands were pretty clean, I was able to get most of this done in photoshop.

Here is the final result, with the spec map below so you can see how I got it to look like that. You can really see the sharp constrasts in lightness and darkness on the map creating the illusion of different materials used in the model.

Mech_With_Spec_Map

Mech_Spec_Map

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