Finally done with that last project and I can get back to my castle. I need some lightposts, but figured why not get a statue in there too. I need about 12 of them in the level so this is a really low res mech, but it still came out OK. I kind of like it, I may to another version as an enemy where I can rig and animate him.
I updated him with an emissive shader after I brought him into UDK. A very simple shader setup as you can see from the screenshot below:
He Really adds character to the castle giving it a more imposing feel:
A detail shot of the rotting green surface:
I also used a bunch of copies of him to finish out the bridge to Nowhere that I hadn’t figured out what to do with.
From up close it has a really eerie feel.
I really got a lot of use out of this model.