I got him down to about 10,000 triangles and the quality was pretty bad. Totally screwed up my normal map and the topology sucked. So I decided to do a few more tutorials and then try again. I got all of the textures into one 1024×1024 map by hand, it took about 4 hours. Then I discovered the texture atlas tool in Daz would have done it automatically, Duh. My cage for baking the normal map was a mess, and poked through on the legs, I never cleaned it up in photoshop. The results of the disastrous first attempt are below, low poly version with normal map on the right.
So I am going to start fresh, this time around I will try using xNormal to bake the maps and textures.